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 Equipe de France 40k

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vengeôr
Shas'vre'Lien
O'N'oghri
ixi008
Wendigo
Shas'o shien
judgetrapkill
spearhead
malkut
benounn
Malthus
Shas'o kassad
16 participants
AuteurMessage
Shas'o kassad
Mentor Kroot
Mentor Kroot
Shas'o kassad


Nombre de messages : 152
Age : 38
Date d'inscription : 03/04/2008

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MessageSujet: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 16:00

Bonjour confrère Tau,


Comme certains d'entre vous le savent, l'ETC, European Team Championship se déroulera cette été en Serbie. Pour la 6ème fois consécutive, je vais avoir la chance de porter la voix du Tau'Va au sein de l'équipe de France et cette année, nous avons à coeur de communiquer au mieux avec vous avec tout la communaté !
Vous pourrez nous retrouver, voir nos listes, nos figurines via les liens suivants :

Voici les liens pour nous retrouver :
Twitter : https://twitter.com/TeamBisounours
Warfo : http://www.warhammer-forum.com/index.php?showtopic=203865
Facebook : https://www.facebook.com/TeamBisounours?ref=hl

N'hésitez pas à "liker" la page FB Equipe de France 40k Icon_biggrin

En espérant porter haut les couleurs du Sept de Tau'n !

Shas'O Kassad, en révision stratégique intensive.


Je profite de cette annonce pour demander aux personnes ayant les droits de modération de mettre les liens où retrouver l'équipe de France en épinglé afin de faciliter le contact. Merci.


L'équipe de France ETC 2013
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Malthus
Conseil Suprême
Conseil Suprême
Malthus


Nombre de messages : 4190
Age : 39
Humeur : no more scatter dice?
Date d'inscription : 12/11/2009

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 17:16

En voilà une de bonne nouvelle.

Bonne chance à vous!

_________________
Si tu mets de l'eau dans un vase elle devient le vase.
Si tu met de l'eau dans une tasse elle devient la tasse.
L'eau peut couler. L'eau peut se briser. Sois comme l'eau mon ami.
Bruce Lee.
:tauva: Mon armée  :tauva: Mon blog
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http://madmalthus.blogspot.fr
benounn
Shas'la
Shas'la
benounn


Nombre de messages : 267
Date d'inscription : 28/10/2008

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 17:37

Bonne chance et longue vie aux taus!
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malkut
Shas'la
Shas'la
malkut


Nombre de messages : 270
Age : 43
Date d'inscription : 16/08/2012

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 18:22

Super bonne nouvelle !

Je vais suivre ça de prés.
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spearhead
Shas'ui
Shas'ui
spearhead


Nombre de messages : 893
Age : 30
Date d'inscription : 05/04/2011

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 19:40

Tau'va Tsua'm !
bonne chance kassad Smile

_________________
Blarg ! a écrit:
Le guerrier de feu est Dieu.
Le guerrier de feu est omniscient.
Le guerrier de feu déchire tout.

Malthus a écrit:
...
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judgetrapkill
Carnivore Kroot
Carnivore Kroot
judgetrapkill


Nombre de messages : 85
Age : 38
Date d'inscription : 08/04/2013

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 20:38

On verra si les eldars oseront sortir leur grand robot qui fait mal ^^
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Shas'o shien
Shas'vre
Shas'vre
Shas'o shien


Nombre de messages : 1357
Age : 26
Humeur : Lunatique ...
Date d'inscription : 01/04/2013

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 21:24

Que les éthérés te soutiennent jusque en Serbie !
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Wendigo
Membre du Conseil
Membre du Conseil
Wendigo


Nombre de messages : 1321
Age : 31
Date d'inscription : 12/08/2008

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 24 Juin - 21:50

Je vous soutiens passivement chaque été depuis que je suis dans le 40k, et je lis à chaque fois vos débrief avec attention. J'espère que cette année vous ferez pareil.
Si y'a besoin de partenaire d'entrainement ou d'avis concernant des listes ou des estimés, je suis bien évidement volontaire.

L'ETC va être pour notre forum une bonne chose aussi : de 4 liste Tau l'année dernière  (France, Belgique, Ecosse et Suède je crois, de mémoire) on va surement passer a 20-30 listes : presque chaque nation aura sa liste Tau, au vu de la puissance du codex. L'analyse de chaque liste sera un bon exercice, et les résultats associés permettront de voir ce qui a le mieux marché.
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https://tauva-tsuam.actifforum.com/biographie-des-pj-f11/shasshas
ixi008
Chien Kroot
Chien Kroot
ixi008


Nombre de messages : 15
Date d'inscription : 06/05/2013

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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMar 25 Juin - 10:48

Bon championnat en SERBIE
j'ai partagé la page FB...pour le Bien Suprème
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O'N'oghri
Conseil Suprême
Conseil Suprême
O'N'oghri


Nombre de messages : 2710
Age : 34
Humeur : Changeante
Date d'inscription : 23/07/2006

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMar 25 Juin - 13:27

Hop là, le sujet à été post-itifié dans la section rumeur et nouveautés. Ainsi il sera plus simple de suivre l'équipe hexagonale.
Lorsqu'il y aura des news, je t'invite à faire un petit up du sujet SoK.

Bonne chance et bon championnat aux bisounours pour la Serbie, puisse le Bien Suprême guider vos pas.

_________________
"Il m'a été difficile de ne pas rire devant les actions des étrangers, ou ne pas pleurer ni de les haïr. Il est par contre plus dur d'essayer de les comprendre"

Attribué à Aun'Shi


Tolkien n'est pas mort, il a fait voile vers l'éternité...

Mon armée et mes différents projets Tau
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judgetrapkill
Carnivore Kroot
Carnivore Kroot
judgetrapkill


Nombre de messages : 85
Age : 38
Date d'inscription : 08/04/2013

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMar 25 Juin - 13:32

ça sert à rien de leur souhaiter bonne chance maintenant alors que le championnat est à partir du 9 Août !!! Laughing
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Shas'vre'Lien
Mentor Kroot
Mentor Kroot
Shas'vre'Lien


Nombre de messages : 142
Age : 35
Humeur : Nieh, tu ne veux pas le savoir...
Date d'inscription : 08/04/2013

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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMer 26 Juin - 12:04

Et bien dans ce cas bonne préparation. Et on souhaitera bonne chance (ou pas pour les superstitieux) le jour du départ.
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vengeôr
Chien Kroot
Chien Kroot
vengeôr


Nombre de messages : 22
Age : 26
Humeur : j'aime le soleil!!!
Date d'inscription : 18/06/2013

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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMer 26 Juin - 17:27

Portez haut la bannière Tau !
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selios
Chien Kroot
Chien Kroot
selios


Nombre de messages : 13
Date d'inscription : 07/06/2013

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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMer 26 Juin - 19:45

Bon courage et rapportez nous une petite coupe !
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lasanis
Shas'ui
Shas'ui
lasanis


Nombre de messages : 615
Age : 35
Date d'inscription : 26/03/2013

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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyJeu 27 Juin - 11:26

bon courage SoK, je lierais attentivement tes debrief!

et je rejoins wendigo, s'il y'a beaucoup de liste tau, on devrai pouvoir voir un sacré retour sur le codex en no-limit, c'est super intéressant!
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Shas'o kassad
Mentor Kroot
Mentor Kroot
Shas'o kassad


Nombre de messages : 152
Age : 38
Date d'inscription : 03/04/2008

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptySam 29 Juin - 18:40

Merci à tous pour vos petits mots Smile

Je posterai ma liste ici dès le rendu des listes et je compte sur vous pour papoter des listes Tau adverses Wink

SOK, dernière préparation
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judgetrapkill
Carnivore Kroot
Carnivore Kroot
judgetrapkill


Nombre de messages : 85
Age : 38
Date d'inscription : 08/04/2013

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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyMar 2 Juil - 4:32

Récupérés sur le warfo , voici les règles de l'ETC :

Citation :
Rulespack for Novi Sad ETC 2013 v1.4

1.Tournament outline
Every player is expected to have read and abide by the stipulations lined up in the ETC charter : viewtopic.php?f=43&t=69474

1.1 Format:
The 40K ETC is an 8 player Team Tournament.
1850 pts Armies, Standard Force Organization Chart.
Armies have to be fully painted/based and be WYSIWYG.
Teams will be matched by swiss system after the first round which will be randomly drawn by means of the magic fingers of Tom and chtio.
Battles have max 4hours in addition to the 30 minute set aside for pairings (4.5 hour rounds)
Battles will take place on 72"x 48" tables
Official language of the tournament is English.
The date for the Tournament are: 9-10-11 August 2013.
Event FAQ can be found here : viewtopic.php?f=43&t=112013

1.2 Team formation
A Team should consist of a minimum of 8 playing members; a 9th non-playing member may also attend the tournament to act as a coach for the team. The Team must have a nominated Captain (either playing or non-playing).

The Team Captain is responsible for the conduct of his/her Team. They are responsible for pairing their Team each round (see section 4.2), submitting results (see section 4.1), and can be called in for a 40K Captains Council in certain situations.

The non-playing Team Member is allowed to:
- Be the Team Captain
- Do the Pairings
- Collate and submit Team Results
- Ask questions about how the game is going
- Tell their player they require a win/draw/loss
The non-playing Team Member is not allowed to:
- Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss!)
- Speak to their Team player in their native language

Any of the 9 team members may perform a player replacement : play a game with any of the 8 armies submitted by the team in replacement of another team member for the duration of a whole round. Replacement during rounds (ie when games are already started) will not be allowed except under extraordinary circumstances validated by a joint decision by the head referees. A Captain must petition this change before the head referees. Any breach of these rules is to be brought to the immediate attention of a Referee.

1.3 Tournament Schedule (provisionnal as of 05/06/2013)

Friday 9 August 2013

Round 1 : 9.30 am - 2 pm
Round 2 : 3 pm - 7.30 pm

Saturday 10 August 2013

Round 3 : 9.30 am - 2 pm
Round 4 : 3 pm - 7.30 pm

Sunday 11 August 2013

Round 5 : 9.30 am - 2 pm
Round 6 : 3 pm - 7.30 pm
Awards : 8 pm

2. Rules

2.1 General Rules
The 40K ETC is governered by the standards and rules in this document in addition to those laid down in the ETC Charter. We play with the 6th edition of the Warhammer 40000 rules. Special/Unique characters may be used without any additional restrictions.
English version of army books and rulebook take priority over other versions.
Each player must have all codices and rules they're using, army roster, dices, measure tape and templates.
All official FAQ and ETC Rules Clarifications are in use and need to be brought to the table by the players.
Death From The Skies compendium and it's rules-updates will be used at the ETC, but not the dogfighting rules.
White Dwarf official updates may be used during the tournament.
The new Eldar Codex (due out in June) will NOT be used.
Link to the current ETC Rules Clarifications:
viewtopic.php?f=19&t=110151

2.2 Referees
The Tournament will be officiated by 3 Head Referees and they can be supported by any number of Line Referees. A Referee may never rule on a table where their own Nation is competing. A Referees word is usually final, but if a captain does not agree with a certain decision he can petition a head ref for another opinion. Abuse of this right will not be tolerated. A red/yellow card system will be implemented, and each offense that warrants such a card will come with a reduction in gamepoints (used as tiebreaker) or worse, might result in a team losing matchpoints gathered during the tournament.

A player or Team may receive any number of yellow cards before receiving a Red however a repeat offence that involves the same Player/Team should be strongly considered for a more severe penalty (for example another yellow card with a higher gaming point fine). A Yellow card with a 20-0 Fine is allowed.

Yellow Card – Warning. Offending Player and Players Captain are both warned. Referee may choose to fine the player Gaming points, however the Referee may not directly affect Match points as per the ETC Charter.

Red Card – Sin-bin. Offending Player auto-concedes the game (20-0) and must leave the hall till the end of the round. This is so a violent or abusive player has a cool down period before they are allowed back in the gaming hall.

A Referee issuing a Gaming Point fine will ask for the Teams Result Sheet prior to submission at the end of the round. They are to annotate the Fine on the Offending players score and to ensure that this is correctly implemented with the Admin Staff.

3. Armies
Eldar Codex v4 (not eldar codex v6)
TBA once we get ally restrictions in order.

Army lists (codices) which will be published after 14th june 2013 won't be used. FAQ published after list submission dates will not be used either.

3.2 Army lists limitations and updates:
- Each codex may be taken once as a primary detachment and once as an allied detachment, with the additional restriction that no team may have the same mirrored primary/allied combination (so no Daemons/CSM and CSM/Daemons within one given team)
- Each Army list MUST mention which model will be the Warlord
- Each Army list MUST mention which basic psychic powers have been purchased for models, even if they will be swapped for generic ones from the book
- Fortifications that can be included in the army lists: Bastion, Aegis Defense Line, Skyshield Landing Pad

4. Games

4.1 Scoring system :
A match between teams consists of 8 individual games.

4.1.1 At the team level : Match points
A team result consist of the sum of its players game points.

Match Points :
Team result, match points
86-160 = Win, 2 points
75-85 = Draw, 1 point
0-74 = Loss, 0 points

If two or more teams have the same number of team points (2/1/0) at the end of the tournament, game points gained from all battles will be used as tie-breaker.

4.1.2 On the individual level: Game Points

Game points scored by each player for his team are cumulated from Mission scoring and Victory points scoring (VPs). An exception is that a tabling player gets 20 game points, a tabled player get 0 game points.

4.1.2.1 Missions (up to 17 Game points)

Each player count their mission points, subtract the opponent's mission points and consult the table bellow:
Difference +0 / -0 Battle points 10 / 10
Difference 1 or 2 / -1 or -2 Battle points 11 / 9
Difference 3 or 4 / -3 or -4 Battle points 12 / 8
Difference 5 or 6 / -5 or -6 Battle points 13 / 7
Difference 7 or 8 / -7 or -8 Battle points 14 / 6
Difference 9 or 10 / -9 or -10 Battle points 15 / 5
Difference 11 or 12 / -11 or -12 Battle points 16 / 4
Difference 13 or more / -13 or less Battle points 17 / 3

Apart from the missions points specified in the missions (which translate into game points in the terms of this rulespack), when you achieve First Blood, Slay The Warlord or Linebreaker you get +1 game points (as in Rulebook). It's the same for Warlord traits like Legendary Fighter or The Hunt.

For example in the Big Guns Never Tire mission you control 2 objectives and your opponent none. You got Linebreaker and the opponent First blood and also Linebreaker. You killed two of their heavy support units.
You got 6 +1+2 = 9 game points. The opponent got 0+1+1+0=2 game points. The difference is +7 / -7 so you get 14 game points and the opponent 6.

4.1.2.2 Difference Of Victory Points (up to 3 Game Points)

Each player counts the points of destroyed or half strength enemy units, subtracts their own and then consult the table below.

Units destroyed
At the end of the game every unit that has been destroyed is worth an amount of Vicotry Points (VPs) equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.

Units at half strength
At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth an amount of VPs equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down.
In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points cost in VPs if they have lost half or more of the Wounds on their profile.
In the case of units of 1 vehicle, they are worth half their points cost in VPs if they have lost half or more of its Hull points. In squadrons count each vehicle as a separate unit just for the Old Victory Point System.

VP dif ---- Winner -- Loser
0-350 -------- +0 ------- +0
351-700 ----- +1 ------- -1
701-1050 ---- +2 ------- -2
1051+ -------- +3 ------- -3

4.2 Team players pairing system :

Captains will have 30 minutes before each game to decide who will play with which opponnent. They can consult with and use the help of the rest the of the team freely.

Players during match will be matched by Captains in that way :
"Secret challenge" - At the start of the pairing captains chose secretly one player - a champion. Champion can be different from round to round. Both names of champions are written down at the start of the pairing on a separate piece of paper and revealed and the end of it. Champions play on the last available table.

After that:
1. Both captains roll a dice.
2. Captain A who rolled lowest puts forward player A.
3. Captain B puts a player to fight player A.
4. Captain A choses a table for that game.
5. Captain B who rolled highest puts forward player B.
6. Captain A puts a player to fight player B.
7. Captain B choses a table for that game.
8. Captain A .....

4.3 Missions :

Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, heavy support units are scoring units and each player receives 1 game Point for each enemy heavy support unit that has been completely destroyed.

MISSION 1
BIG GUNS NEVER TIRE - 5 Objectives (3 game points each, maximum difference by controling objectives: 12 game points)
DEPLOYMENT – SPEARHEAD (5th ed)

MISSION 2
CRUSADE 4 objectives (2 game points each, maximum difference by controling objectives: 6 game points) & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of + 6 game points)
DEPLOYMENT - VANGUARD STRIKE

MISSION 3
THE THE EMPEROR'S WILL (4 game points each objective) & CRUSADE 1 objective in the middle of the board (4 game points)
DEPLOYMENT - DAWN OF WAR

MISSION 4
THE RELIC (6 game points) & CRUSADE 2 objectives (3 game points each) placed at least at 12” from the Relic
DEPLOYMENT - DAWN OF WAR

MISSION 5
THE SCOURING - Each player places three markers 6 "from the edge, 12" from each other worth 1, 2 and 3 points (point values noted in secret by the player deploying them). Then before rolling to take the initiative you need to give your opponent the value of individual markers
DEPLOYMENT - VANGUARD STRIKE

MISSION 6
CRUSADE 2 objectives (3 game points each) placed in the middle of the unoccupied quarters & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of +6 game points)
DEPLOYMENT – SPEARHEAD (quarters as in 5th ed)

4.4 Terrain
We're aiming for an even distribution of terrain types and coverage between all the rows, so teams don't get advantaged for playing in this or that row. Terrain will be placed by the organisation and cannot be adjusted during the tournament. Captains will give their OK before the tournament by going through all rows and tables. This is the ONLY time where comments/remarks can be made about terrain on a table that has to be switched around. A referee will take the comments to heart and change/displace terrain where and how he sees fit.

5. Lists Submission :

5.1 Planning

Names of players with armies and team army lists are to be submitted by 23:59 on the 1st of July 2013. Each country will be assigned 4 countries to check their army lists for errors. Teams have one week to do this and another week to make all necessary corrections. Teams that meet those deadlines and submit correct army lists will receive 2 Team points (as for one team win). Referee corp will award the correct list submission bonus. Glaring errors might result in a reduction in gamepoints, under the purview of the Referee corp.

This is the ETC. Making correct lists and submitting them in the correct format should be no mean task. Army lists are first going to be posted on secret captains forum. After the submission deadline they will be published in the public section for all to see.

To summarize :

- Submission of Lists: July 1st (Monday) (lists in at Sunday 23:59 forum time at the latest)
- Checking of Lists: July 2nd to July 8th (Monday) (checking done at Sunday 23:59 forum time at the latest)
- Final Revisions: July 8th to July 14th
- July 14th : Round 1 Draw (by chtio and Tom as per usual, might have a neutral supervisor in Krewl if he can make it)

5.2 List format template

Army lists are to be submitted in the following approved format (Use plaintext-format, readable in forum posts) :

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
TEAM : (COUNTRY)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 1: (firstname, nickname, secondname)
ARMY PRIMARY DETACHMENT DESCRIPTION : (codex used, ...)
ARMY ALLIED DETACHMENT DESCRIPTION : (codex used, ...)

PRIMARY DETACHMENT:
HQ1 - Warlord : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts]
HQ2 : (idem supra...)
Elite1 : (...)
Elite2 : (...)
Elite 3 : (...)
Troop 1 : (...)
Troop 2 : (...)
Troop 3 : (...)
Troop 4 : (...)
Troop 5 : (...)
Troop 6 : (...)
FA1: (...)
FA2: (...)
FA3: (...)
HS1: (...)
HS2: (...)
HS3: (...)
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don't forget to delete unused entries)
PRIMARY TOTAL [(point total)pts]

ALLIED DETACHMENT:
HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts]
Elite1 : (...)
Troop 1 : (...)
Troop 2 : (...)
FA1: (...)
HS1: (...)
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don't forget to delete unused entries)
ALLIED TOTAL [(point total)pts]

ARMY TOTAL [(point total)pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 2: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 3: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 4: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 5: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 6: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 7: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 8: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Donc on verra pas de Wraith Knight Very Happy 
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mentor
Chien Kroot
Chien Kroot



Nombre de messages : 10
Date d'inscription : 10/04/2013

Equipe de France 40k Empty
MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 5 Aoû - 0:44

Je vais suivre pour la première fois ETC 2013 , vivement les photos , les listes , etc... bonne chance a tous .
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Shas'O A'Dias
Shas'ui
Shas'ui
Shas'O A'Dias


Nombre de messages : 588
Age : 28
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MessageSujet: Re: Equipe de France 40k   Equipe de France 40k EmptyLun 5 Aoû - 0:51

Je pense que l'on l'attend tous ^^ !
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